BVW - Round 5 Interim
- Nov 15, 2016
- 1 min read
Engine: Unity Platform: Hololens, Jam-O-Drum Duration: 1 week Language: C#
For the final round of Building Virtual Worlds, our task is to create a world for the ETC Festival at the end of term. We wanted to create a fun and simple multiplayer game that will allow many people to be engaged at once, which will be beneficial for the festival when there are a lot of people. We chose to use the Jam-O-Drum, a unique platform created at the ETC many years ago. It has a large round table with 4 wheels and drums that send input to a computer below the table. Our game involves having 4 players rotate the wheels in order to move all the wheels on the screen of the same color. When two paths on adjacent wheels line up, the characters will move across. We are adding the Hololens for one of the players to wear. The Hololens mechanism isn't fully implemented yet, but it idea is that the wearer will receive prior knowledge about dangerous obstacles in the game, and be able to warm other players beforehand. It was a challenge to network the Hololens to the Jam-O-Drum, as no one had done it before. The Hololens doesn't have a static IP, so we are only able to communicate one way, from the Jam-O-Drum to Hololens. We plan to implement more mechanics involving this connection for the final demo. My role in this project involves gameplay programming, such as character movement, and setting up the networking (with help from our group's awesome sound designer).











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