BVW - Round 4 Final
- Nov 1, 2016
- 1 min read
Engine: Unity Platform: Oculus, Leap Motion Duration: 2 weeks Language: C#
This was my first round as producer on a project. It was a good experience to have; I had some additional responsibilities such as organizing the feedback from students and professors. I also had to be aware of what every group member was working on to ensure that development flowed smoothly. After receiving feedback during interim presentations, we made some changes to gameplay that were well-received. There are now three passwords that must be discovered to progress through the game, and each memory cutscene contains a clue in addition to revealing a little more about the wizard's life. The book in your left hand also magically updates with notes as you learn information. I programmed the gameplay, integrating Oculus, Leap Motion, and voice control. I also made art assets, such as the rooms and many background objects.











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