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BVW - Round 2 Interim

  • Sep 28, 2016
  • 1 min read

Engine: Unity Platform: HTC Vive Duration: 1 week Language: C#

For this round, our challenge was making a game with indirect control - giving the player a feeling of freedom while predicting which choices they would make. We aren't allow to give playtesters any explicit instructions; they should be able to figure out what to do on their own. I worked on programming for this game, including the Vive controls.

 
 
 

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