BVW - Round 2 Interim
- Sep 28, 2016
- 1 min read
Engine: Unity Platform: HTC Vive Duration: 1 week Language: C#
For this round, our challenge was making a game with indirect control - giving the player a feeling of freedom while predicting which choices they would make. We aren't allow to give playtesters any explicit instructions; they should be able to figure out what to do on their own. I worked on programming for this game, including the Vive controls.











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