BVW - Round 3
- Oct 12, 2016
- 1 min read
Engine: Unity Platform: Kinect Duration: 1 week Language: C#
Round 3 was the Lightning Round, as we only had 1 week to create a game. Our game was made to reflect an actual curry eating competition the first year students had a few weeks ago at the ETC. My role on this project was gameplay programming, primarily getting gesture input from the Kinect and linking it to the on screen character movement. Kinect comes with scripts to detect the jumping, squatting, and waving gestures that we used, but when using these default gestures we found that there was too much of a lag between when the user jumps and when the kinect finishes detecting it. To address this problem, I altered the gesture detection code to reduce the movement threshold at which the kinect detects a jump. I couldn't reduce the threshold by too much or it would start getting jump confused with other gestures, but I settled on a level that my team thought worked reasonably well for the gameplay.











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