I work to improve my art as a supplement to my technical skills, so I can better understand the needs of artists and create tools for them to use.
Animation
Lyra Studio
This animation was produced for a term long project at Carnegie Mellon’s Entertainment Technology Center. Our team was tasked with creating an animation using projection mapping in 15 weeks. We used Maya for art production and Unity to put everything together. I was the 3D artist/animator on the team. I created the team logo and poster, did concept art for the story, and modeled and animated the bunny and dragon characters. I also modeled, rigged, and animated the book page, and wrote Unity scripts to control the animations.
For more information about this project, please visit our website: http://www.etc.cmu.edu/projects/lyra/
Work from my advanced animation course in 2016.
An animation I created for the intro scene of a Hexahedron Henry, an Oculus game controlled with Leap Motion.
3D Art
Tools: Mudbox
Tools: Maya, Mudbox
Tools: Maya, Mudbox
I modeled and textured all objects in this scene except for the potion vials and crystal ball. Tools: Maya, Unity, Photoshop
Tools: Maya Created for a project at the DALI Lab at Dartmouth College.
Tools: Maya, Photoshop
2D Art
Tools: Photoshop
Tools: Photoshop
Tools: Charcoal
Tools: Ink
Tools: Colored Pencil
Tools: Photoshop
Tools: Photoshop Referenced from a photograph on modelmayhem.com