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BVW - Round 2 Final

  • Oct 5, 2016
  • 1 min read

Engine: Unity Platform: HTC Vive Duration: 2 weeks Language: C#

This round was dubbed ‘the naïve guest round,’ and the challenge was to create a virtual experience that a playtester with no prior experience would be able to figure out. We were not allow to give our players any explicit instruction, such as what the controls were. Furthermore, we had to try to predict the order in which they would complete certain tasks in the games. This was a difficult task that required lots of testing and iteration. You can see from the previous post that our game was very different in the interim stage. We decided that upward movement was harder to control and confusing for the players, so we switched to a game more focused on horizontal movement.

I worked as a programmer on this game, on a team of five people. I programmed much of the gameplay, including the vive controls to allow players to steer and pop balloons, and the ending animations. I also helped the artists by modeling the bunny character that was able to be programmatically rigged and animated with Mixamo software.

 
 
 

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