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BVW - Round 1 Final

  • Sep 21, 2016
  • 1 min read

Engine: Unity Platform: Oculus Rift with Leap Motion Duration: 2 weeks Language: C#

The final product of the work shown in the last post. My role on this project grew into that of a technical artist; I textured models the the artists created and integrated them into Unity, and wrote some scripts for the game. I was able to work between the programmer and the artists to help the art assets function properly in game. I also created opening and ending animations for the characters. My team was very happy with how the controls turned out, as the Leap Motion controller was challenging to work with. The hand gestures to control the cube and the astronaut were difficult for new players to learn, but they worked well when done properly. If we do any further work on the game, it will probably be to improve the tutorial.

 
 
 

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